Manual Flap + Momentum Preservation (Dragon Gamedev, The Last Sanctum)
This demo shows off some tweaked parts of our flight system! At the beginning it shows air to ground momentum preservation, where you'll be able to keep some of your air momentum if you land properly. Next, it shows tap flaps vs sprint flaps. Tap flaps are manual and consume more stamina in return for more power and control. Sprint flaps are from holding the button down and are more efficient. Lastly, we finally implemented proper collisions for air and ground. Previously, colliding with something would get you stuck, needing to maneuver out of it. Now, you properly slide off the object. Keep in mind that for flight especially, this is missing a lot of crash-related animations! This video just shows the fact we got collisions working. There's also a lot of missing transition polish. ~~~~~ We're Lindwyrm Studios, the ones behind The Last Sanctum; an upcoming dragon survival game! Follow our socials below for development progress! Discord: / discord Bluesky: https://bsky.app/profile/lindwyrmstud... Subreddit: / thelastsanctum #dragon #gamedev #wyvern #gamedevelopment #gamedeveloper #dragongame #survivalgame #survival

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