[TAS] Rail Chase 2 "Left Path"
This is a story of a man named Flint and a girl named Mary. Back in 1938, at EKKL Empire's Secret Base, Flint and Mary decided to steal a cart and.. only Flint decided to have Aimbot or something while Mary does nothing but watch. ..yeah something like that, i'm not doing the story in The Stanley Parable Style. This is Rail Chase 2, the sequel to Rail Chase, the game is a Rail Shooter (duh) and you must shoot all of the enemies while not taking alot of damage, the game haves a shifting difficulty feature that every certain seconds, it will start becoming harder, the one thing i could notice is that you receive more damage each hit. There were 2 parts that i had to take unavoidable damage, those were in the factory at 4:06 where for some reason, 2 white blocks had weird collisions that wasn't even near the cart and in the city at 13:14 where the TRUCK did the thing. Both of these unavoidable damages also happens in the M2 emulator and i'm pretty sure the same in an actual arcade PCB. But are they really unavoidable? Someone confirm me this. This game runs very slow in MAME like Sonic Championship/the Fighters, despite this game being marked as "Working", since it uses the incomplete model2 emulation in MAME, not only there is still the lack of some effects and camera still being somewhat zoomed out, but also there's alot of missing sounds, at least we can get to hear the music more. Also, there were more parts that the music could break and stop playing depending of how many sounds are played, to avoid this, i had to either stop shooting or start shooting randomly (even off-screen) to keep the music playing. Another thing i noticed in MAME compared to the M2 Emulator is that the Framerate in MAME is a bit more slower than the M2 Emulator and still the M2 Emulator doesn't have the accurate framerate, still slightly slower than an actual Arcade. Maybe at some point, i'll also do the Right Path. ReRecords: 6.359

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