Post-Apocalyptic Hideout | Autodesk Maya + Substance 3D Painter

In this video I make a post-apocalyptic hideout. I 3D modelled them using Autodesk Maya and textured them using Adobe Substance 3D Painter. It was based off an awesome concept from an artist named Vasily Khazykov. Real-Time Video and Working Files—check out my Patreon! 👉  / polyrendr   Let me know in the comments what you thought of the video, and don't forget to subscribe to the channel to see more weekly 3D content! Reference: https://www.artstation.com/artwork/kGwJ0 00:00:00 Intro 00:00:25 3D Modelling 00:41:22 UV mapping 01:00:02 Texturing --------------------------------------------------------------------------------------------------------------------------- PATREON   / polyrendr   --------------------------------------------------------------------------------------------------------------------------- DISCORD   / discord   --------------------------------------------------------------------------------------------------------------------------- INSTAGRAM   / polyrendr   --------------------------------------------------------------------------------------------------------------------------- ARTSTATION https://www.artstation.com/polyrendr --------------------------------------------------------------------------------------------------------------------------- CONTACT [email protected] ---------------------------------------------------------------------------------------------------------------------------