Koindozer Klamber: Ascending Past 'Gimmick' Level -- Designing For Donkey Kong December

Donkey Kong Country 3 is often decried for its abundance of 'gimmick' levels, putting an idea forward that interferes with the core platforming of the series. However, some of these gimmicks are incredibly fun, complimentary to the platforming, and end up creating some of the most fun stages in the franchise! Let's dive into DKC3's biggest gimmick - Koin - and how one endgame stage completely turns the concept of the obstacle on its head, making for a unique, kinetic, and incredibly enjoyable platforming experience! Donkey Kong December Playlist:    • Designing For: Donkey Kong December   ----------------------------------------------------------------- Patreon:   / designingfor   Twitter:   / designing4games   Discord:   / discord   Director/Writer/Voice Over/Footage: Tommy Eyler/Pyrrhickong (  / pyrrhickong  ) Video Editing/Additional Direction: The Duke of Dorks (   / thedukeofdorks  ) Intro Animation By:    / @tarvouldsquest   Intro Theme By:   / tracks