GDevelop 3D Tutorial: Advanced Weapon System & FireBullet Behavior

Learn how to create a fully functional 3D weapon system in GDevelop using the new FireBullet behavior! In this video, I walk you through setting up a gun with realistic physics, ammo management, custom fire rates, and reload logic using just a few simple events. Whether you are making an FPS or a TPS, this extension handles all the math for you. Text object code: "Clip: " + ToString(weapons.Firebullet3D::CurrentAmmo()) + " / " + ToString(weapons.Firebullet3D::ClipSize()) + NewLine() +"Ammo: " +ToString(weapons.Firebullet3D::ReserveAmmo()) 👇 JOIN THE DISCORD FOR THE EXTENSION & IDEAS:   / discord   video Features: Automatic Fire Rate control Ammo Clips & Reserve Ammo Hitscan Raycasting (Shooting accurately at crosshair) Visual Effects (Particles & Spawning) Simple Event Sheet Setup