120 Construction Changed What RuneScape’s POHs Are For | RSBANDBUpdate! 1098

Player Owned Housing has returned to the centre of RuneScape with the release of 120 Construction. The question is no longer what players can build, but whether the new system gives them a meaningful reason to come home. This week, we compare our first houses, examine the balance between utility and customization, and ask who the reworked POH is ultimately designed for. Does the portal nexus, spirit tree, fairy ring, jewel box, potion cauldron, and other new furniture make the house useful enough to visit, or has modern RuneScape already solved most of those problems elsewhere? We also discuss the end of traditional build-and-destroy Construction training, the economic role of the skill, the prospects for house parties and social spaces, and the addition of damaged artefact storage. Topics include: • Our first houses and long-term building plans • Whether Player-Owned Housing matters again • Utility versus customization • Who 120 Construction is really for • The portal nexus and transportation problem • The future of house parties • Construction as a gold sink • Ending build-and-destroy training • Damaged Archaeology artefact storage Timestamps: 0:00 - What'd We Build 16:17 - POH Utility 42:36 - Customizability 55:40 - Homesteads and the Social Spark 1:14:27 - Known issues 1:23:42 - The POH Reward Space 1:28:07 - Construction as a skill and XP shift 1:37:12 - Damaged Artefact Storage 1:40:40 - Achievements 1:44:05 - Pick of the Week RSBANDBUpdate! is a weekly RuneScape podcast focused on long-term systems, lore, design philosophy, player expectations, and the direction of the game. Full show notes: https://update.rsbandb.com/2026/07/rs... Join our friends' chat: BitsBytes Join the Discord: https://update.show/discord Support us on Patreon:   / rsbandb