What Was the PS1 Like to Develop Software on?
It was overall a very simplified way of doing 3D in this time period! Hardware wasn't as impressive as the competition, but it offered simplicity and good visuals! That 64 byte FIFO buffer of commands offered a simpler way to interface with the Geometry Transformation Engine (GTE). Special thanks to Rodrigo Copetti! https://www.copetti.org/ Music: Nalak - Let the Sky Down Follow Nalak on: Soundcloud: / brian-kalan YouTube: / kingnalak Follow me on Social Media! Instagram: @jamezsgames Twitch: jamezsGames / jamezsgames Stream Schedule: Monday, Tuesday, Wednesday 6:30 PM EST

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Add an ISA slot to Modern Motherboards!

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Why was the PS3 Difficult to Develop Games For?

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NES Architecture Explained

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The 3DO: Well designed, but Poorly Timed. A Hardware Architecture Review

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Are M-Discs A Scam!? Addressing The Reddit M-Disc Controversy

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Classic Consoles on VGA Monitors

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Using a Commodore 64 on the modern internet!

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Archival Floppy Disk Preservation and Use

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How the Original Xbox Changed Game Development Forever

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Why the Sega 32X was a Commercial Disaster

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Time to UNSUBSCRIBE from Disney+, Netflix, etc!

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Intel’s tiny Computer On a Stick! - Intel Compute Stick in 2025

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Amstrad CPC Story | Nostalgia Nerd

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Making a New Commodore 64 Game: 1nvader

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One Month with the Best Monitor in the World: The New Dell 40" 5K120 HDR U4025QW

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Budget OCuLink Mini PC Set Up | GMKtec M7 Mini PC With Nvidia Graphics Card

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