Nagash Must Rise | Arkhan the Black Narrative Campaign - Total War: Warhammer 3
The End Times are coming. The Chaos gods' great game is reaching its climax. There is only one hope in stopping them. Not the Empire, nor the Dwarfs - definitely not the elves. The world needs a new age, and only Nagash can usher it in. But to bring the Great Necromancer back to this world, Arkhan the Black must put the great work in motion in this Total War: Warhammer 3 narrative campaign. It will be no easy task. Araby must be secured, the southlands held, and the world scoured for the lost tomes of Nagash. Arkhan's loyalty will drag him to the far corners of the lands of men, dwarf, elf and lizard. He'll have to contest with the ruinous powers, hold back Gorebad Ironclaw's Waaagh!, and stem the tide of ceaseless total war on his border. And, most difficult of all, he'll have to occasionally talk to Mannfred von Carstein. But great sacrifices must be made, to bring back the Great Necromancer. 00:00 - Prologue 01:00 - Act I: A Dying Land 16:25 - Act II: His Damned Work 34:29 - Act III: Nagash Must Rise 47:58 - Epilogue Fancy some more great plans, but with Lizardmen? Kroq-Gar! - • The Last Defender of a Dying World | Kroq-... Want another timeline where the dwarfs do better? Ungrim Campaign - • The Tragedy of the Slayer King | Ungrim Ca... This is an unofficial, fan-made story made with footage from Total War: Warhammer III. All lore, characters, and settings are owned by Games Workshop, and I claim no ownership of their likeness (if I did, Mannfred would start the game in Nippon). This content is in no way associated with Games Workshop, and I thank them for creating the world and IP (and for hopefully being okay with me making silly melodramatic videos set in it) #Warhammer3 #Nagash #LordsoftheEndTimes

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