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SGC16: Chris Avellone - Cautionary Tales and (More) Design Lessons Learned

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Reboot Develop 2018 - Josh Sawyer, Obsidian Entertainment / Take Care

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PRACTICE 2015: Chris Avellone

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Fallout Classic Revisited

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DD2018: Dan Vavra - Designing historical open world RPG

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Campfire Stories 2024 - Chris Avellone

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Lessons Learned - Chris Avellone

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The Road To Eternity

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How To Write Design Docs

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Ten Principles for Good Level Design

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Josh Sawyer - Breaking the Mold RPG Evolution

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Reboot Develop 2017 - Tim Cain, Obsidian Entertainment / Building a Better RPG: 7 Mistakes to Avoid

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Josh Sawyer - Developing with Small Teams

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This is not the AI we were promised | The Royal Society

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Classic Game Postmortem: Deus Ex

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Mike Pondsmith - Looking at a Franchise From The Other Side

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What We Can Learn From RPG Design Guru Josh Sawyer - IGN Unfiltered #32

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'Pillars Of Eternity' Writer Chris Avellone And The Court Of Public Opinion

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Level Design Workshop: Solving Puzzle Design

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