(TAS) ソウルキャリバーIII ロストクロニクル

Max frame:1468263 Undo Count:48650 Soul making used:. https://docs.google.com/document/d/1S... This run is not an optimal speed run. It is more like a fun walk-through. Since this is the first time I tool-assisted “Chronicle of the Sword,” the menu navigation around the first quarter of the video is a bit odd. You may have noticed that the audio is cut off at the loading screen, which can be explained, but the short answer is that we are recording the gameplay in segments, rather than recording the whole thing. Of course, the usual rule for recording TAS is to replay the segment, get what you want, replay it and get the results, but that's not possible with Soul Calibur 3. Apparently, to counter this, you have to do passive or safe moves, record your input, let the CPU attack, and record a few more frames. Then press replay to pause at the frame before the attack starts. Other things I do are to look for stringing opportunities and to hit Horizontal when the opponent starts to sidewalk, which is something I learned while recording this game. But this is something I learned while recording this game. It would be effective to keep recording and replaying, but it could take years of recording and I don't want to do that. I could explain more about the desync that happens in this game, but that's worth another video.