Zeldalike Development | Combat

In this dev vlog, we cover progress in two of the most essential pillars in any Zeldalike game: Combat and Dungeons. I'll talk about enemy AI, shields, and dungeon items. Watch me add locked doors to a new testing area, paint pixel art for dungeon keys, and set up the file select system! All of that and more in this Godot dev vlog for my ongoing Zeldalike project! Check it out! ###===============### RESOURCES ###===============### Itch.io Resources: CHARACTER AND ENVIRONMENT: https://16pixel.itch.io/adventure-rpg... PRISON/LIBRARY TILESET: https://aaroneye.itch.io/library-pris... Video Resources: THE TILE VIDEO OF ALL TIME by BucketBrigade:    • The Tile Video Of All Time ( 2D AutoTile T...   GitHub Repository: https://github.com/TLBainter/ZeldaLike ###===============### CHAPTERS ###===============### 00:00 Introduction 00:18 New Test Level 01:14 Dungeon Item Art 02:21 Revamping Doors 03:31 Creating the Enemy 07:51 Blocking 09:25 Title Screen and File System 11:32 Conclusion