How I Made Stylized Game-Ready Foliage in Blender | Project Files

Learn how to create stylized foliage for games and renders using a high-to-low poly baking workflow. I’ll show you how I model, texture, bake, and assemble optimized foliage cards in Blender and Substance Painter. 🧰 Get the Free Project Files: Download models, materials, and project scenes featured in my videos: https://vertexhorizons.gumroad.com/ 📌 Chapters: 0:00 - Intro 0:15 - Modeling 9:55 - Texturing 10:20 - Baking Maps 14:10 - Foliage Cards 17:00 - End Product 🎨 About VertexHorizons: I’m a 3D environment artist sharing my journey, workflows, and free resources with the community. My goal is to inspire artists, showcase creative techniques, and help others build better scenes—whether for concept art, personal projects, or game development. 📺 Want More Like This? Check out my other videos for tutorials, time-lapses, and behind-the-scenes looks at my creative process:    / @vertexhorizons   Instagram:   / vertexhorizons   TikTok:   / vertexhorizons