The code behind Quake 3's overbounce bug
An exploration of the code that gives rise to overbouncing in Quake 3, including variations, and tools that can be used to assist the player in performing this trick. Chapters 00:00 Introduction 00:35 What is an overbounce? 01:01 Normal overbounces 05:22 Visualization tool 05:43 Sticky overbounces 06:45 Horizontal overbounces 07:33 Diagonal overbounces 09:25 Outro

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How 1999 Quake 3 Teaches Elite Software Engineering

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REVEALED: The Quake III Secret Algorithm! Part 2

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SNES Code Injection -- Flappy Bird in SMW

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Uncovering Quake's unseen collision hulls

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So I Reviewed the DOOM 3 Source Code..

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The History of Quake World Records

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The hidden logic behind #, @, & and §

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REVEALED: Quake III's SECRET Algorithm!

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The Invisible Tutorial Hidden In Half-Life's First Level

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Quake changed video games forever | John Carmack and Lex Fridman

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Better Quake strafe-jumping with genetic algorithms

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Factorio but it's Old

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BSP Trees: The Magic Behind Collision Detection in Quake
![How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images]](https://i.ytimg.com/vi/zdXsHWHxeBY/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLAT66inyri7PZ9aurCeyVWfUsTDhQ)
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How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images]

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Something is jamming GPS over Europe. Here's what we found

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An easy explanation of strafejumping physics

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Shooting Through Walls: Unraveling the Code Behind Quake's Lightning Gun Bug

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Everything We Knew About The Hindenburg Was Wrong

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John Carmack on Designing Quake's Addictive Gameplay | Joe Rogan

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