SWTOR: Sith Warrior - Neutral Loyalist (Gray) | Voss Planetary Story [Dialogue Guide]

A full Neutral Loyalist Sith Warrior playthrough. The player's alignment may shift along the way but will stay neutral during any dialogues that require neutral alignment and at the ending.    • SWTOR: Sith Warrior – Neutral Loyalist (Gr...   00:00 Keeping Up Appearances 03:35 Speaking to the Enemy 05:52 Word on the Street 06:51 True Motives 07:34 Ancient Guardians 07:53 New Test Markets 09:22 A Selfless Act 11:55 Taking the Bait 13:58 Erasing Evidence 17:57 Culture Shock 18:48 Let's See Some Aggression 19:48 History is What You Make It 21:45 The Gormak Problem 23:00 March of Time 26:02 The First Commando's Call 27:15 The Trials 33:46 The Gormak War 34:55 Settling Scores 36:30 Gormak Sabotage 36:50 Space Race 37:41 Signal Fires 38:00 The Gormak King 42:53 The Mad Sith Lord 45:42 Dark Rites: Dark Mastery 46:40 Tapping Corruption 48:52 Project Chimera 49:08 Cleanse the Corrupted 49:29 Covetous 50:48 Hard Lessons 51:37 A Long Forgotten Evil 57:18 Erasing Evidence (post-mission mail) 57:30 A Long Forgotten Evil (post-mission mail) Dialogue Choices: *=origin/story specific dialogue choice r=flirt option or romance related dialogue Acquire both weekly missions before starting NOTE: We’ll be doing the Voss planetary story before the Voss origin story to experience alternate dialogues within the origin story. The Voss origin story video is also available if you want to start it to the point where you travel to Voss, then come back here before going further. This is optional. Keeping Up Appearances: 1. G-T7: 2 2/1 2. Darth Serevin: 3 3 2 3. General Rosh: 2 2 Speaking to the Enemy: 1. Agent Feyenn: 2 1/2 2. Girr Antoc: 1*/2* 2 3. Agent Feyenn: 2 Word on the Street: 1. Lord Kavaros: 1*/2* 1*/2 True Motives: 1. Kel-Fi: 2*/1*/3 2*/3 Ancient Guardians: (no dialogue choices) New Test Markets: 1. Treemo: 1 3 1/2 A Selfless Act: 1. Panthin-Dro: 2 2. Panthin-Dro: 3 3. General Rosh: 3 3 1 1 Taking the Bait: 1. General Rosh: 3 3 Erasing Evidence: 1. Master Orbis Keln: 2 2/1 2. Master Orbis Keln: 2/1 1 3. Darth Serevin: 2 2 1 +50 LS Culture Shock: 1. Fadith-Ki: 2 3/2 1*/2 Let's See Some Aggression: 1. Sathra-Kan: 2 1/2 History is What You Make It: 1. Sergeant Darrst: 1*/3 2 1/2 The Gormak Problem: 1. Fadith-Ki: 2 2. Dalga-Wo: 2/1* 1 March of Time: 1. Ker-Na: 2 1/2 The First Commando's Call: (no dialogue choices) The Trials: 1. Meditation Altar: (fail): 1 2/1 1 1 1 2 1*/3 1 (pass): 1 1/2 1 2 1 1 1*/3 2 2. Injured Voss Pilgrim: 1 2 3. Magra-Su: (failed earlier): 3 3 (passed earlier): 1* 3 4. Vision Tablet: 1*/3 1 1 1*/3* 2 The Gormak War: 1. Telsin-Fal: 1 1 Settling Scores: 1. Lieutenant Quorr: 1 1 or 1 3 1*/2 2. Lieutenant Quorr: 3/1 Gormak Sabotage: (no dialogue choices) Space Race: 1. Telsin-Fal: 2 Signal Fires: (no dialogue choices) The Gormak King: 1. Kotal-De: 2 2 2. Jokull: 3 2 3. Jokull: 3 1 2 4. Darth Serevin: 3 2 2 3 +100 LS The Mad Sith Lord: 1. Murbek Ghen: 1*/2 3 2 2 3 1 Dark Rites: Dark Mastery: 1. Murbek Ghen: 3/2 +100 DS Tapping Corruption: 1. Doctor Olkav: 2/1* 2 1/2 2. Doctor Olkav: 2 Project Chimera: (no dialogue choices) Cleanse the Corrupted: (no dialogue choices) Covetous: 1. Apprentice Solrak: 3 1/2 2. Lord Korek: 3 Hard Lessons: 1. Datapad: 1 A Long Forgotten Evil: 1. Avatar of Sel-Makor: 1/3 2. Avatar of Sel-Makor: 2*/3 3/2 2 3 3. Darth Serevin: 1 2/3 1/3 1/3 +100 DS Player alignment at the end of the video: 0 Note: Reaching +300 or -300 changes the player's alignment from neutral to the light side or dark side. The maximum possible alignment is +10,000 or -10,000.