Investigating the Original Art Style of Borderlands
The idea for the game that would become Borderlands was the dream project of those at Gearbox Software, however late in development the game received a dramatic change from a realistic shooter to the over-the-top concept art cel-shading its known for today. SPECIAL THANKS TO Brendan from @TheCrawl Co-editor Dakota Pete F from Fiverr SOURCES: The Origins of Borderlands • The Origins of Borderlands - Gearbox Softw... 2K to Publish Borderlands https://www.ign.com/articles/2007/08/... Game Developer Magazine Post-Mortem https://archive.gamehistory.org/item/... Shown off at Leipzig 2007 https://www.gamespot.com/articles/gc-... GAME INFORMER COVER STORY https://archive.gamehistory.org/item/... Article on GDC Talk https://www.gamespot.com/articles/beh... GDC - Behind Borderlands and the 11th Hour Style Change https://www.gdcvault.com/play/1012220... Art Style Change https://www.destructoid.com/borderlan... Realistic Gameplay Borderlands E3 2008 • Borderlands - Realistic Prototype [2008 Be... How Gearbox has become one of the Most controversial studios in the industry https://www.forbes.com/sites/erikkain... Kotaku article https://kotaku.com/separated-at-birth... Ben Hibon Interview https://web.archive.org/web/201211171... Borderlands 2 Interview • Randy Pitchford Talks Borderlands 2 Randy Pitchford Rolling Stone Interview - 2017 https://web.archive.org/web/201710141... Game Reactor - Post Change Interview • Borderlands interview by Gamereactor Giant Bomb - Post Change Interview E3 • Randy Pitchford on Borderlands Rage shown off https://www.shacknews.com/article/482... Ron Cobb Concept Art and Website https://roncobb.net/ Codehunters https://vimeo.com/channels/wearedn/74... Hellgate London Gameplay • Hellgate London - Gameplay (PC) Get in touch here: / luckstatevan / luckstatevan

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