I Quit Cyberpunk TCG Initially

I quit the Cyberpunk TCG during the alpha phase, then WeirdCo rebuilt the game. I decided to play a tournament, and it completely changed my mind. This is not a review. It is the story of why this TCG won me back, plus questions that are still unresolved. The official Cyberpunk TCG raised over $28 million on Kickstarter, the biggest tabletop game campaign in crowdfunding history and the third-largest Kickstarter ever. This proves people want to BUY the game. It does not prove they will PLAY it. That gap is what this video is really about. I break down every major change from Alpha to Beta and why they matter at the table: The rigid phase system is gone, Play and Attack are now one flexible Main phase The new React step and the QUICK keyword that finally add real interaction Calling a Legend dropped from 2 Eddies to 1 The win condition moved from 6 Gig dice to 7 (why that forces you to attack) Cleaned-up card wording and templating Then I get honest about what still worries me: the in-person bookkeeping of Gig dice and Street Cred, the feeling of chasing Eddies in certain archetypes, and whether four colors create enough deck variety when every color has its auto-include staples. Plus the cost conversation, baseline price vs. premium extras, and the good news that retail boxes look more affordable than the Beta boxes. My verdict is not "good" or "bad." Have you played since it moved from Alpha to Beta? Drop your thoughts in the comments. Facebook: Decks and Bytes X: Decks and Bytes Reddit: Decks and Bytes Instagram: Decks & Bytes Threads: Decks and Bytes TikTok: Decks and Bytes Email: [email protected] Timecodes 00:00 Start 00:40 Intro 01:49 Gameplay And Cost 11:20 The Cost Problem 14:56 3 Remaining Gameplay Worries 22:27 Outro #cyberpunktcg #cyberpunk2077 #tcg #tradingcardgames #WeirdCo #NightCity #cardgames #cyberpunk