Unreal Subsystem for Damage - WATD Devlog #6

We take a look at the Clash Resolver system, a data-driven approach to handling combat interactions in Unreal Engine. The Clash Resolver is a World Subsystem designed to determine the outcome of an engagement between an attacker and a target. Instead of hard-coding complex combat logic into every character, the system uses a centralized rule set to decide whether an attack results in a hit, a block, a parry, or any other custom outcome.