Realflow For C4D: Blending Fluids With Vertex Maps

In this RealFlow for Cinema 4D, tutorial we take a look at using Vertex Maps to Blend Fluid colours. We Use these Vertex weights in the Vertex Map Shader and also use a work around to get the desired result. https://digitalmeat.uk/ If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon:   / digitalmeat3d   Merchandise: http://rdbl.co/2BvfaVD Support: https://digitalmeat.uk/donate/ Facebook:   / digitalmeat3d   Twitter:   / digitalmeat3d   Google+: https://plus.google.com/+DIGITALMEAT BEEF DOCTOR:    / @beefdoctor