UE5 - Rendering Path Performance Overview (Targeting 8th gen and Older Platforms)

WildOx Studios Patreon -   / wildoxstudios   Discord -   / discord   Part 2 -    • UE5 - Rendering Path Performance Overview ...   UE4.27 or UE5 for Mobile Dev Video -   • UE4.27 or UE5 for mobile and VR Developmen...   Going over each shader model, RHI and AA methods, feature and performance gains. How to optimize Unreal Engine 5 for each. Really think about Forward like a lambo ... its fast but it doesn't have a huge amount of "pulling power" when it comes to dynamic lights. Deferred is like a Pickup Truck ... it's not as fast up front but as you add a load (dynamic lights) eventually it will out pull the lambo. DX12 SM6 is like a 18 wheeler ... its slow from the jump but even as you throw a huge load at it ... it really takes alot (tons of dynamic lights and billions of polys) to bring it to a crawl (IF.. and its A BIG IF) your on the appropriate hardware and use nanite and TSR to recapture overhead.