Crescendo Enhanced Showcase (READ DESC)

My Discord!   / discord   Social media!! My Twitch:   / gamesre64   My TikTok:   / gameswithre   My X account: https://x.com/gameswithRE?t=Zi3Ak6xQb... ROOM SUMMARY: Crescendo Enhanced, originally going to be called Crescendo Archive, was a small project that i made at the start of June in 2024 which finally got released to the public on January 18th, 2026. The project was about beta Crescendo and its cut/altered content that never made the final cut of Crescendo and enhancing seeing what could've been of that content. LEVELS: Burning Burg: Released on February 27th, 2026, Burning Burg was based off of its October version in development, as seen in the enemy placements. It lacked chests, optimization, and some animations seen in Crescendo, other than that, nothing was really wrong with it. Carriage: The latest and FINAL level released on March 24th, 2026. Based of both versions from October and November. It included the features of a working silver system and chest, but it lacked some animations, also my most optimized level out of all of them Castle Grounds: Released with the release of Crescendo Enhanced on January 18th, 2026, was also the first level I made, and it shows. Based on the November version, Castle Grounds was semi-rushed upon release and it had bugs and content i forgot to add. That missing content and bugs were added/fixed as the time went on. Also my favorite level to make and the reason this project existed in the first place. Gallery: Released on February 9th, 2026, based on both the October and November versions, Gallery was the second level added to Crescendo Enhanced. It missed chests and an actual mini boss, for a replacement, I just recolored an enemy and gave it the health from the November build. Library (UNFINISHED): Library, the second level I actually worked on after Castle Grounds, unfortunately, never came out, it was nearly done as it had the map finished, which also took me the longest to make as it only had a layout to work with and zero decor. it lacked enemies and also was REALLY unoptimized, which is a factor to why it never came out at the time. Chamber of Knowledge (UNFINISHED): Chamber of Knowledge, was originally planned to be combined with the library to make a SUPER level with TWO mini bosses, but, my lack of optimization back then, I had to split the two. It never really got any love onto it after its split and wasn't planned to be worked on until after Library was finished, but that time never came. Extra Note: This project was a huge thing for me, it taught me how to use unity a bit and set something for the Rec Room community. I loved working on this project and enjoyed the journey I made, even if I never got to finish it. #vr #recroom #gaming #virtualreality #showcase