Text Rendering In OpenGL // OpenGL Tutorial #46.2

In the second part of the Text Rendering tutorial we learn how to integrate the FreetypeGL library into an OpenGL application. 🔥 See the list of the books that I'm using as background information for my tutorials: https://ogldev.org/books.html. I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy any of the books the price is the same for you and I will get a small commission (thank-you!). Timecodes: 0:00 Intro 0:32 Getting FreetypeGL binaries 1:18 Integration overview 2:02 FreetypeGL headers and fonts 3:26 FreetypeGL demo project 5:00 FreetypeGL API 6:37 Using the API 7:54 Running the demo 8:37 Project properties 9:31 Debugging notes 11:05 Outro Make sure to watch all the previous tutorials in the "OpenGL For Beginners" playlist at    • All OpenGL Tutorials   Please visit https://ogldev.org to see more of my tutorials on modern OpenGL. Link to source: https://github.com/emeiri/ogldev/blob... If you want to get the same version of the code that was used in the video checkout the tag 'TUT_46_FREETYPEGL'. OpenGL 4.6 specification: https://www.khronos.org/registry/Open... Feel free to comment below. Email: [email protected] Instagram: @ogldev1 Github: https://github.com/emeiri/ogldev.git Twitter: @ogldev One time donations (Paypal): https://ogldev.org/donate.html Patreon:   / ogldev   Credits: Music from https://www.zapsplat.com Enjoy, Etay Meiri #opengl #ogldev #opengtutorials