Jikkyō Oshaberi Parodius - Boss Run - Recovery Run - Part 1

Surprise! Boss Run, and a Gradius one at that! Back off holiday, and I thought I'd upload this video I recorded a few months back. As an aside, don't take this video series as me going back into Shoot Em Ups... at least not at the pace I used to do them. Most of the increased difficulty does come to having to restart at boss checkpoints and getting to re-power up. This is only really a major issue with Stage 4... but my god, that stage is NOT designed for characters without power-ups. Difficulty Ratings: Stage 1: For the first level, the checkpoint's fairly tough! The fact you have that huge sign taking up half your screen space doesn't help matters. Thankfully, the bosses here are very predictable and pattern based, and thus don't cause any issues. Checkpoint: 3/10 Boss 1: 1/10 Boss 2: 1/10 Stage 2: Relatively few issues with the boss. The cramped checkpoint caught me off-guard for a while. In the end, I ended up getting used to this enough to play it reckless. Checkpoint: 4/10 Boss: 2/10 Stage 3: The Mid-Boss causes more issues than the main boss. He dies quickly, but his firepower is extreme for such a short burst. Checkpoint: 2/10 Boss 1: 4/10 Boss 2: 1/10 Stage 4: This checkpoint was the point of failure for so many years. Even the Shogun took far fewer attempts than this checkpoint. This checkpoint is the very definition of cheap and poor game design. And unfortunately - the boss takes so long to kill, your fingers sort of die at the end of the fight and you end up having to take a break. This spot is what i'd like to call a "Game Ender" - die here, and you are NOT continuing. I'm only glad I'm playing this on emulator and can take a break for a few days when I'm done with this boss. All my hate goes to this. Checkpoint: 10/10 Boss: 7/10 Stage 5: This boss was fun. :D Checkpoint: 4/10 Boss: 3/10 Stage 6: Well what's not fun about dodging a crap-ton of projectiles in incredibly cramped spaces? Cheap-ass boss that got replaced in every single port of the game after the SNES release. Checkpoint: 1/10 Boss: 10/10 Part 2 will come halfway through next week, want to give myself more time to record Sonic 2.

Jikkyō Oshaberi Parodius - Boss Run - Recovery Run - Part 2
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Jikkyō Oshaberi Parodius - Boss Run - Recovery Run - Part 2

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Street Fighter was born from a war, a bug, and two crazy devs | The story of Street Fighter I & II

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[TAS] SNES Super Mario World "all 96 exits" by bahamete, kaizoman666 & Masterjun in 1:14:37.63

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3 Extreme Mechanical Manufacturing Processes You’ve Never Seen Before!

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Jikkyo Oshaberi Parodius ~forever with me~ All Bosses ( no damage )

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Evolution of Racing Video Games (1974-2025)

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Sonic 1 Forever Expanded 1.0 - Full Playthrough With All 7 Emeralds

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Jikkyo Oshaberi Parodius (PSP) - All Bosses/Boss Rush (No Damage) 1080p 60FPS

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Die 15 besten Games für das Super Nintendo (SNES) | Schleckis Retro-Ecke

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Most Popular Videogames (1976–2026): The 50-Year Battle for #1

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Jikkyou Oshaberi Parodius (PS) - Difficulty 8 Playthrough (No Savespots/Deaths/Bellpower)

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Doomguy Creates Praetor Suit - Doom The Dark Ages Revelations DLC Cutscene

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Dynamite Headdy (Genesis) All Bosses (No Damage)

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GoldenEye 007 N64 - Longplay - No Damage (4K 60FPS)

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Apidya (Amiga) All Bosses (No Damage)