DLACZEGO GRY POTRZEBUJĄ OTWARTYCH ŚWIATÓW. TZO za podcast!

Crimson Desert and Dying Light: The Beast plunge players into very different open worlds. The former emphasizes scale and loosely connected challenges. The latter is a meticulously crafted experience. Yet, there's a bridge between the two – this is what @GrzegorzBobrek and @SzymonLiebert discuss. In this episode, we also discuss the absurdities of Crimson Desert and the new update for Dying Light: The Beast, which includes the option to wipe out all zombies. There's also a dig into how post-apocalyptic worlds use zombies to build tension. 00:00 INTRO 00:12 WHERE THE IDEA FOR THIS PODCAST CAME FROM 03:22 WHY GRZESIEK RETURNED TO DYING LIGHT: THE BEAST 08:45 OPEN WORLD SIZE VERSUS PLAYER PERCEPTION 21:03 DIFFERENT APPROACHES TO BUILDING OPEN WORLD GAMEPLAY 32:04 THE ROLE OF ZOMBIES (AND ENEMIES) IN OPEN WORLD GAMES 44:59 WHEN "JOB" BECOMES PART OF THE GAME 54:06 BEING IN THE GAME WORLD VS WINNING THE GAME 1:01:04 WHY HUGE OPEN WORLDS ARE NEEDED Listen TZO for the podcast! Also on Spotify: https://open.spotify.com/show/1VJH86j... or on Apple Podcasts: https://podcasts.apple.com/pl/podcast... TZO Instagram:   / toznowuoni   TZO Facebook:   / toznowuoni   Our YouTube channels: Julka Sobieska:    / @serafineyt   Mateusz Araszkiewicz:    / mateuszaraszkiewicz   Szymon "Hed" Liebert:    / @szymonliebert   Grzegorz Bobrek:    / grzegorzbobrek   Kacper Pitala:    / kacperpitala   Adam "Fanggotten" Wawrzyński:    / fanggotten0   Contributions: [email protected]