2D Moving Hitbox Collision Detection And Tunnelling

Learn how to do 2D collision detection and response between moving objects for a game simulation. This video covers broadphase collision detection and intuitive collision resolution based on how two objects enter collision. This technique is particularly useful for platforming games. See the working example here: https://pothonprogramming.github.io/c... See the source code here: https://github.com/pothonprogramming/... Here's the chart I used in the video: https://imgur.com/a/lXrcYF9