Demystifying Post Production: 8-bit-Style Graphics FX | Week 3
Demystifying Post Production: 8-bit-Style Graphics FX | Week 3 Join us in week 3 as we continue our look at combining 2D and 3D elements. This week, Maxon trainer Chad Perkins shows us workflows for using Procreate and Cinema 4D to create custom sprites for Particular. We will also explore using Form behaviors in unconventional ways, creating entire worlds quickly by using only included sprites! 00:00:00 Waiting Loop 00:01:05 Welcome 00:02:34 Housekeeping 00:05:58 Today's Topic 00:07:11 Trapcode Particular Raindrops 00:09:37 __ Tip - Particular Starter Training 00:09:59 __ Trapcode, Particular, Rain 00:11:06 __ Physics Simulations, Bounce, Kill 00:12:08 __ Add System, Emit from Parent 00:14:40 __ Unmult, Alpha, Flat, Color 00:17:17 __ Example, Atomic Age Carbonation 00:17:57 Q Animated Sprites [1] 00:19:05 __ Tip, consider doing it in "post" 00:22:23 Q Size over life, an advantage 00:24:03 Q __ Animated Sprites [2], Split Clip 00:25:56 __ Final Raindrop result 00:26:18 Q Particular and Camera Move 00:27:48 8bit Pixel Art 00:29:23 __ Procreate, 2D grid 00:29:46 __ Procreate, Animation Assist, to PSD 00:32:56 __ Import to Photoshop, upscaling 00:36:00 __ Sprite, based on Cinema 4D animations 00:37:50 __ C4D to Sprites in Ae, CC Block Load 00:40:48 __ Example, spinning Sprite of Ring 00:42:35 __ Pixel Brick Wall, Form behavior 00:45:45 __ Sprite-based Form World 00:47:33 The fascination of creating digitally 00:48:06 __ Chad's Love of Digital Tools 00:50:24 Eye-Roll_Emoji 00:51:23 __ Illustrator pipeline to Cinema 4D, Ps 00:52:35 __ Backstory, design considerations 00:52:27 __ Illustrator to Cinema 4D, Vector Import 00:56:44 __ Active vs Static, Vector Object behavior 00:57:44 __ Loop-Ani tear river, Trapcode MIR, Ae 00:59:30 __ Pipeline description, Ai, C4D, RS3D, Ae 01:00:20 __ Trapcode Particular Emoji Presets 01:02:00 __ Grayscale Gorilla, Signal 01:04:08 Wrapping up presentation 01:05:44 Q 3D version, sharing 01:06:52 The beauty of cloud-based distribution 01:08:31 Wrapping up show 01:09:09 Housekeeping 01:11:19 Thank you and bye

Demystifying Post Production - Stylized Lightning FX | Week 4

DPP: Stylized Fire and Smoke FX | Week 1

i didn't know 'blender' could do that (10+ things)

What is SonarQube | Introduction SonarQube | SonarQube Tutorial | SonarQube Basics | Intellipaat

Disintegration Effect with Vertex Map (Cinema 4D) | Tutorial | VFXRendering

Animation vs. Geometry

How are holograms possible?

Clear Mind Intense Focus | Ambient Techno | ADHD High Focus Support

More Tessellation Examples: Squares, Fish, Chevrons, and Pentagons

Do Google engineers actually vibe code?

Redshift Solves Repeating Textures + Free C4D Plugin | Motion Mondays

3 Hours vs. 3 Years of Blender

Building Hexagonal Tile Patterns Step by Step

I animated this in 18 days... in Blender

Electrons Return to Flight, Neutron, and more - With Peter Beck - NSF Live

Python Variables | Python Operators | Python Tutorial For Beginners | Intellipaat

The Math Behind “AI Will Replace Engineers” Is Embarrassingly Wrong

How to make 3D Games in Godot

How This Blender Dev Change Liquid Simulation

