Замена персонажа в Unreal Engine 5.1: ретаргет MetaHuman to Third Person Character

MetaHuman are excellent, high-quality characters that are easy to create and easy to use as protagonists. 00:00 - Introduction 00:12 - Quixel Bridge, importing MetaHuman 02:03 - Duplicate BP_MetaHuman and rename 02:31 - MetaHuman viewport - fix hair 03:22 - Class Setting: Third Person Character 03:36 - Create anchor 03:49 - Align MetaHuman position and rotation 04:05 - UseLiveRetargetMode - Enable 04:32 - Visible for the main character and duplicate animation 04:59 - BP_ThirdPersonGameMode settings - Assign MetaHuman 05:31 - Should work in 5.0.3 and below 05:38 - Add settings for 5.1 06:00 - Copy Add Input Mapping 06:25 - Event Begin Play 06:56 - Get Console Variable Int Value 07:15 - Testing, it works =) 07:43 - Conclusion Fixing the elbows of a MetaHuman ThirdPersonCharacter in Unreal Engine 5.1 retarget    • Исправляем локти у MetaHuman ThirdPersonCh...   🔥 Subscribe to my channel, grow with me in the digital field, leave comments, and enjoy! ---- 🎬 Join our Unreal Engine community: https://t.me/UE_3D 📘 Unreal Engine Blueprints channel: https://t.me/ue_blueprints 🌐 UE5 public page on VK: https://vk.com/ue_3d Blender chat: https://t.me/blender_education 📱 I'm on VK: https://vk.com/ma000 ✈️ I'm on Telegram: https://t.me/martem000 #UE5 #MetaHuman #ThirdPersonCharacter