Los 3 ROLES que más me han divertido / Skyrim

Join this channel to access its benefits:    / @dunkanwinter   Roleplaying: This is an optional form of play, which can range from a short diversion to a full playthrough of the game. By playing as if your character has a personality and preferences beyond the basic game stats, you can add additional depth and interest. At a basic level, many players will give their characters some sort of backstory that explains who they are. Beyond that, you can choose to incorporate limitations that make the game more realistic or more challenging (UESP text). To roleplay, you need to commit to the character, their history, beliefs, and deities. With all of this in mind, you can embark on a game format you've never experienced before. I recommend creating your character's story based on the lore of their people: High Elf: Also known as "Altmer" in their homeland of Summerset Isle, high elves are the most gifted of all races in the arcane arts. Spells: Flame; Healing; Fury. Power: Aristocratic +50 magic pool. Illusion +10 Restoration +5 Alteration +5 Conjuration +5 Destruction +5 Enchantment +5 Argonian: Spells: Flame, Healing; Power: Histskin, +50% disease resistance; Water Breathing. Lockpicking +10 Stealth +5 Pick the Lock +5 Restoration +5 Light Armor +5 Alteration +5 Music by Karl Casey @WhiteBatAudio Bosmer: Spells: Flames; Healing; Power: Command Animal; +50% resistance to poisons and diseases. Bow +10 Lockpicking +5 Pick the Lock +5 Stealth +5 Light Armor +5 Alchemy +5 Breton: Spells: Flames, Healing; Conjure Familiar (conjures a wolf); Power: Dragonhide (Power); +25% magic resistance. Conjuration +10 Alteration +5 Illusion +5 Eloquence +5 Restoration +5 Alchemy +5 Dunmer: Spells: Flames; Healing; Sparks; +50% fire resistance. Destruction +10 Alteration +5 Light Armor +5 Alchemy +5 Illusion +5 Stealth +5 Power: Ancestor's Wrath Redguard: Spells: Flames; Healing; +50% Poison Resistance. One-Handed Weapons +10 Block +5 Bow +5 Destruction +5 Alteration +5 Blacksmithing +5 Power: Adrenaline Rush Khajiit: Spells: Flames; Healing; Deathclaws (x4 unarmed damage); Power: Nighteye. Stealth +10 Lockpicking +5 Pickpocketing +5 Alchemy +5 One-Handed Weapons +5 Bow +5 Norse: Spells: Flames, Healing; Power: Battlecry; +50% Cold Resistance Two-Handed Weapons +10 Light Armor +5 Blacksmithing +5 Eloquence +5 One-Handed Weapons +5 Block +5 Orismer Orc: Spells: Flames; Healing; Power: Berserker's Wrath Heavy Armor +10 One-Handed Weapons +5 Block +5 Two-Handed Weapons +5 Blacksmithing +5 Enchanting +5 Imperial: Spells: Flames; Healing; Power: Emperor's Voice; Imperial Luck (find gold more easily) Restoration +10 Heavy Armor +5 Block +5 One-Handed Weapons +5 Enchanting +5 Destruction +5 Music by Karl Casey @ White Bat Audio