08. Camera Mechanics in BabylonJS
Cameras are the eyes within our 3d environments and understanding how to properly implement them is vital for a great user experience. Learn how to implement a camera that is ideal for 3d product previews. In this video, we'll explore the use of the Arc Rotate Camera within BabylonJS. For this, we'll utilize a more practical example of using BabylonJS within a product preview mockup of a website that sells watches. You'll learn how to properly implement the camera to look at a 3d object, avoid clipping and utilize various camera behaviors to enhance the camera interaction. BabylonJS: https://www.babylonjs.com/ Github Code Repository (08_Camera_Mechanics): https://github.com/Babylon-Projects/B... Poly Haven: Christmas Photo Studio 01 (HDRI): https://polyhaven.com/a/christmas_pho... Vintage Pocket Watch: https://polyhaven.com/a/vintage_pocke... 0:00 Intro 0:26 Scene Preview 2:18 Code Preview 3:04 Adding an Arc Rotate Camera 5:58 Arc Rotate Camera Visualization 9:00 Changing Zoom Speed 10:18 Fixing Clipping Issues 13:14 Adding Radius Limits 14:35 Panning Sensibility 16:02 Camera Bouncing Behavior 17:24 Camera Auto Rotation Behavior 22:04 Camera Framing Behavior 30:37 Final Preview #babylonjs #cameras #tutorial

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