Battle System for my Tactics RPG
This is a quick overview of the battle system for my Tactics RPG. In this video, I talked about the components I used for the battle system, and also about cutscenes and turn orders. I also created a new battle map in this video and showed how it is used in the game. This game is being made with Godot Engine and C#. This game is inspired by Tactics Ogre and Final Fantasy Tactics titles.

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Tactics RPG Devlog - Basic Battle Animations

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The Dumbest Questions Americans Ask Germans... *this is bad*

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I Spent 30 Days in a Dead MMO (and it was amazing)

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Revenge of the Sith But the Jedi Are Smart

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Catalyst of Quoralis | Devlog 3

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Making a Turn-Based, Strategy/Tactics RPG in Godot 4 - Part 0: Introduction/Battle Demonstration

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No Game Job Too Small

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Schweden – Tunesien Highlights | Gruppe F, FIFA WM 2026 | sportstudio

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Abstract Black and White wave pattern| Height Map Footage| 3 hours Topographic 4k Background

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Die Wahrheit über die Öffentlich-Rechtlichen

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How Much Money my Indie Game Made (After 1 month)

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How To Make A Big Game (Alone)

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Can An AI Agent Play RuneScape?

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I turned an old van into a 2-STORY tiny house

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Modular Upgrades Made Easy Using the Strategy Pattern

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Deutschland – Curaçao Highlights | Gruppe E, FIFA WM 2026 | sportstudio

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Unpopular Game Opinions

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Die Zombie-Simulation, die niemand erklären kann

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