Game Boy Longplay [265] Kyoro-chan Land
http://www.longplays.org Played by: Reinc A frog named Pogo is on a mission to destroy eight towers that have been built in the sea, by planting bombs at the towers' peaks. Nebulus is a puzzle-platformer video game created by John M. Phillips and published by Hewson Consultants in the late 1980s for various home computer systems. International releases and ports were known by various other names, including Castelian, Kyoro-chan Land, Subline and Tower Toppler. A graphical innovation, and perhaps the most notable feature of the game, is that when Pogo walks left or right, he always stays in the centre of the visible screen. Instead of the Pogo sprite moving, the tower behind him turns clockwise or counterclockwise with a convincing sense of depth. The Game Boy and Nintendo Entertainment System versions of Castelian were developed by Bite Studios and released in the United States by Triffix and in Japan by Hiro Entertainment; in these, the lead character is called Julius. The Game Boy and Nintendo versions were later released in Japan as Kyoro-chan Land, which replaced Julius with Kyorochan, jewels with Chocoballs, altered the enemy graphics and (in the Famicom version) added a password system and a pause feature. There is a bonus level after every stage. These bonus levels vary depending on the game version, and some versions don't have bonus levels at all. The NES version hass collect-a-thon platformer levels, as opposed to shoot'em up levels of the Amiga original. In the Game Boy versions, these platformer levels are easier and more straightforward than in the NES versions: items do not bounce in the air, and platforms do not disappear, although making leaps between platforms is a little harder due to the new layout. You can rack up your score by attacking moving obstacles to gain Extras. This will only increase your score, so I didn't do this unless I had to wait and had nothing else to do. I tried collecting as many items as possible in the bonus levels. This game is very much memory-based, so if you see me jumping on flat surface all of a sudden, it usually means that I am avoiding a disappearing platform. - Disclaimer: Most videos by World of Longplays use SaveStates!

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