DF Retro H2O! Water Rendering: Wave Race 64, Quake, Duke Nukem 3D + Many More!
DF Retro returns with a two-part showcase covering the history of water rendering in games, starting from the early 90s to and ending with the last-gen consoles! In this first part, we start with a look at 16-bit 2D raster tricks on Megadrive/Genesis, Super NES, NES and Game Boy before moving into the 3D era! Note: One little error - N64 was 1996 in Japan, not 1995. Subscribe for more DF Retro: http://bit.ly/DFSubscribe Join the DF Patreon to support work like this and get pristine quality downloads too: https://www.digitalfoundry.net

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DF Retro Super Show #009 - Revisiting Wave Race + Video Game Water Rendering

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DF Retro Marathon - Water Rendering In Games - The H2O Special

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DF Retro: Blaster Master - An NES Classic Lives On! Plus Genesis, Game Boy and more.

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How Rob Hubbard’s C64 music player worked

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DF Retro: Super Star Wars Trilogy on SNES - A Gaming Renaissance For A Classic Franchise

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The Waves of Wave Race 64 | MVG

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God Says:"MY CHILD, I NEED TO SEE YOU URGENTLY!"/God Message Now/God Message

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DF Retro: Pitfall - The Mayan Adventure - A Truly Special 16-bit Platformer!

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Are these words really "untranslatable" into English?

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The Nintendo 64 Thirty Years Later! An LGR Retrospective

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DF Retro: The Super NES Classic Mini Review! Can It Match Original Hardware?

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DF Retro: Contra 3 - The Alien Wars! Sublime 16-Bit Shooting!

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DF Retro H2O Part 2: Water Rendering in Super Mario Sunshine and Beyond!

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A Closer Look at the 3DO

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Street Fighter was born from a war, a bug, and two crazy devs | The story of Street Fighter I & II

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DF Retro: Daytona USA 2 Comes To Consoles - Sega Model 3 Finally Emulated + Fighting Vipers 2!

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Forgotten and Weird Nintendo 64 Games

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DF Retro: Star Wars Shadows of the Empire Revisited on N64 and PC!

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The Latest PS6 Specs Leaks: Are They Really Plausible?

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