Discussing Motion Inputs in Fighting Game Design
streamed Aug. 4, 2020 Based on a Scrubquotes tweet: https://twitter.com/ScrubQuotesX/stat... that was in itself based on a video that sajam didn't watch but you can if you want i guess: • Video Follow Sajam on Twitter & Twitch: / sajam / sajam Editing/Thumbnail by Magic Moste: / magicmoste #FGC

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Memorization & Reactions: More Fighting Game Misconceptions

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System Mechanics in Fighting Games

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Max's PROBLEM with No Motion Inputs

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Zoning is Cool, and Offense After a Knockdown Isn't What Defines "Rushdown"

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The Consequences of Constantly Complaining About Characters

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Sajam Discusses How Different Learning Styles Can Make Learning a Game Harder

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The Fighting Game spectator dilemma

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Uneven Match-Ups are Inevitable in Games with Diverse Character Archetypes. That's Fine.

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Honest Talk About Weird FGC Expectations and Gatekeeping in the Learning Process

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Motion Inputs

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An Argument Against Motion Inputs

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The Consequence of Lowering the Skill Floor

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Why Fighting Game Notations Confuse Beginners

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Reacting to a Reaction of a Reaction of "The Current State of Fighting Games"

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Fighting Game Strategy & Difficult Execution Are Intertwined (But Not Required)

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Why Aren't Fighting Games More Popular?

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The 10 Skills That Separate Top Players From The Rest

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"My Reactions Aren't Good Enough for Fighting Games" | Prioritizing the Mental Stack

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Why Do People HATE Motion Inputs?

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