Setting up a AAA Wwise project - Part 7: Quick tip on Distance debugging.
This is a super fast way of debugging distance with Wwise without using your engine editor. It allows you to hear the number of the distance, giving you a much better indicator of where things are and making it easier to quickly make curves for attenuation or RTPC behavior instead of having to test live over and over again. #gameaudio #wwise #tutorial ------------------------------------------------------------- Cujo Sound is a video game audio developing company run by Bjørn Jacobsen. I have sound designed many video games and this channel is my attempt to create all the content that wasn't there when I started myself. I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics. Support this channel by checking out the links below. The usual promotional ramble stuff: Subscribe here on Youtube: / cujosound Join me on Patreon: / cujosound and support me if you like. Follow me on Twitter: @CujoSound for updates and news on this channel and my occasional opinion on something. I also run an Instagram with lots of pictures and information to come on sound design and game audio: / cujosound Help me feed my urge to learn and teach... BTC: 3C4Fj1XLvYagFtRUiL88mBj8QzBnGvwuqe ETH: 0x23Eb3DcFBdA73364cC3F4708EC86F2f9f9594c5F LTC: LQYs1LzjNewR7cFXp5rf8jv4rUf1sALy7m XRP: rhLqEKWgDC4o26UAoR6hoGQPCMehNGkyLW

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