What went wrong with Chris Sawyer's unloved final PC game? | Locomotion
Let's have a beautiful and positive story from this history of... oh no too late I've picked Chris Sawyer's Locomotion off the shelf. But why is this the game of which we should not speak in isometric tycooning circles? Why did transport strategy fans do little more than look up briefly before going back to OpenTTD? And have we perhaps been a little unfair to what Chris Sawyer once described as his proudest programming achievement? Also 2004 was a strange place. Waypoints your vehicles will be lost without: 0:00 uuuhh surely the solution if you don't want to do it is just not record the video 1:37 Locomotion is a 6/10 game and that has IMPLICATIONS 3:20 It's a three-dimensional world out there and I can't be bothered to edit out mistakes 5:45 Two minutes to build up one stupid Hawkwind reference 8:45 Hooray, we're done and can all go home early 9:51 Oh no... 11:35 Speak of the devil 14:35 The speed of disrespect 16:40 And then we read the licence agreement 18:00 How to rescue a game 19:55 When to upset people and when to not 21:15 SOAPBOX TIME INNIT 24:57 Ten years later 26:56 OpenTTD, OpenRCT2, Open... Loco? 27:55 A redemption, maybe? I have no idea how to get Transport Tycoon mobile running on Android these days, that section was going to be several minutes of dead air until I found I had a tablet on which I'd installed it years ago back when it officially existed. Some stock footage from Pexels OpenLoco project: https://openloco.io/ That 73% thing is not apologised, somewhat explained and then put on trial here: • The 73% Trials or you could just subscribe to @Yesterzine and watch every video until it inevitably comes up and Dudley explains it all, like Clarissa. Er, I never actually watched Clarissa Explains It All, maybe she explained nothing and was a massive fraud in the whole area of explanation. I hope not. Bonus fact: Hold Insert and type DRIVER for the driving mode.

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