Material Farmer - Pyromancer Chaos Eruption Guide (Titan Hunt Soulstone Survivors)

#soulstonesurvivors #hordesurvivor #bulletheaven Video with full run of this build:    • Build showcase - Chaos Eruption Pyromancer...   Pyromancer is yet another class on which I used Fangs of Doom in the past, so recent patch have nerfed my old build by quite a lot. We have access to quite few Stack skills on this character, however we are very limited when it comes to support skills. After testing few builds, I ended up liking Chaos Eruption the most so here are the details: Skills: Early on take Chromatic Bolt/Slash to gain access to Poison passives. Replace to proper skill as soon you take Poison on Hit Fire Bolt (x4) - Low CD skill we use as our Skill Chain support Magic Missiles - Our Burn stacks generator, thanks to hittin 20 times in total. Also provides Fragility which increase our Damage Chaotic Eruption - Our main damage dealer. Its a Stack skill which gets extra damage for each Burn stack on a target, so our goal is to apply as many of them Skill Passives: Our top priority is Attack Speed to Fire Bolt, to reduce their CD as much as possible. We want to take it every time it appears. Next important passive is Damage to Chaos Eruption as its our main damage dealer. Attack Speed to Chaos Eruption is decent, but only take it when there is nothing better available. Damage to Fire Bolts and Magic Missiles is ueless, Attack Speed to Magic Missile can be ingored. Multicast to all of our skills is banished. Group passives to Burst, Frontal, Missile and Non-Fire skills are also good, ignore Group Passive to Fire skills. Stat passives: Offense: Top priority is Cast Frequency (to lower CD of Fire Bolts further), then Crit Chance, Crit Damage, Damage and AoE at the end. Multicast is banished. Defense: Take Movement Speed untill you feel fast enough (remember to offset Leviathan penalty to speed when you take it). HP, depending of your playstyle, either take only when there is nothing better available, or take it more often if you are not that good at not getting hit. Armor and Block are banished as they are useless (enemies penetrate 90% of our defenses later on) Other passives: Prioritize EXP early on untill you reach 200% extra, after that take it only when nothing better available Skill Chains are very important in this build, take them every time you see them, both Fire to Chaos and Fire to Arcane Burn on Hit passives are very important, as taking more lvls of them means more Burn stacks applied at once. Take both White and Green tier every time you can. Ignore Burn Damage, we dont scale Burn itself Take Poison on Hit once (White or Green tier, doesnt matter), ignore it after, we take it only for synergy Take Disarray on Hit once (White or Green tier, doesnt matter), ignore it after For Ascension we only take White passives that makes charging it easier. Ignore Green and Blue passives Synergies: Ignore all available synergies (Burn to Slow and Disarray to Bleed) Banish list: Since we are using Divine Legacy best to banish useless/less useful legendary passives. Skills triggered by Skill Chains cannot multicast, so thats why we mostly banish that Multicast Multicast to Fire Bolt Multicast to Magic Missiles Multicast to Chaos Eruption Multicast to Non-Fire skills Multicast to Magical Skills Multicast to Physical Skills AoE to Magical Skills AoE to Physical Skills Damage to Magical Skills Order of Titans and passives: 1st Scorpion – Exposed on Hit 2nd Spider – Disarray to Disoriented synergy 3rd Lizard – Shattered on Hit 4th Spider – Poison to Dazed synergy 5th Void Hunter and Void King - 120% Cast Frequency(from Hunter) and Wound on Crit (from King) 6th Ogre – Finesse from Multicast 7th Beetle – Apptitude on Crit 8th Kobold Twins – Shattered to Prowess synergy 9th Scorpion – Form on Cast 10th Beetle – Crit DMG Cast Frequency 11th Scorpion – Form on Cast 12th Beetle – Crit DMG Cast Frequency 13th Scorpion – Form on Cast 14th Beetle – Crit DMG Cast Frequency 15th Scorpion – Form on Cast 16th Beetle – Crit DMG Cast Frequency 17th Mushroom - Increased chance to trigger Chaotic 18th Beetle – Crit DMG Cast Frequency 19th Mushroom - Increased chance to trigger Chaotic 20th Spider – Leave after killing At this point Titans kill our Tyrants too fast, they have barely any time to deal damage, so the fights start to take too long (over 1 min) Runes: Minor - Pick two of the following, depending what you want to farm (Material Harvest - Materials, Efficient Extraction - Void Essences (boss parts), Ardous Training - Prestige). For 3rd rune pick Endless Refill Major - Singular Focus, Divine Legacy, Adaptive Empowerement. Singular Focus is used to be able to take Fire Bolt multiple times, since we dont have access to good Skill Chains combo w/o that. Divine Legacy is used to force spawn three important passives every 30 lvls - both Skill Chains and Damage to Physical skills. Adaptive Empowerement is great rune to take because we have 4 Fire skills, which means we get 60% more damage to our main damage dealer.