[Red Alert 3: Uprising] Commander's Challenge - Future Warfare (Final Mission, Under Par)
Final Bonus Mission of the Commander's Challenge of Red Alert 3. Didn't have as much trouble with this one as Motherland, but a fun mission nonetheless. This video includes the ending for the Commander's Challenge mode. The Commander's Challenge is a 50-mission mode in the expansion for Red Alert 3. They are more like modified skirmish missions than actual campaign missions, with very short par times that can be quite tricky to hit. Because in most of the stages the enemies also start off having to build their base from scratch, what happens is that a large portion of these missions are solved using some sort of early rush build order. The Dojo rush is the most common strat and solves probably more than half the missions, though I avoided using the Dojo rush if there were more interesting ways to do the mission. Thankfully, the opponents are less vulnerable to super-early rushes in some of the later missions, so there is more macro involved. I wish there were more such missions though. This mission puts you against four allied players, two of them on island bases which attack you by air and with superweapons, and two of them with land connections. The enemies are very aggressive with aircraft in this mission, but most of it is easily solved by building enough flak cannons. The starting future tanks can also be used to take out the two land bases quickly with a bit of micromanagement. I use twinblades and MiGs for the two island bases, which are not very well defended.

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