Fast Combat, Slow Combat, Stronger RPGs

Great combat design isn't about complexity, it's about intention. Let's look at what fast and slow combat systems can teach us about building stronger RPGs. Footage Used: Valkyrie Profile Legend of Legaia Helen's Mysterious Castle Darkest Dungeon Ring of Pain Fear & Hunger The Amber Throne Shin Megami Tensei: Digital Devil Saga Artis Demo Rocky IV Breath of Fire II Brave Battle Hero Shin Megami Tensei: Nocturne ONYX Capcom Fighting Collection – Hyper Street Fighter II Capcom Fighting Collection – Red Earth Ara Fell LunarLux RPG Maker 2003 LISA: The Painful Music: Katana ZERO (OST Version) Katana ZERO – Delusive Bunker Divinity: Dragon Commander OST – At the Court of the Dragon King #gaming #gameplay #games #garenafreefire #gamer #gamerlife #gamingvideos #gamedesign #gamedev #gamedevelopment #retrogaming #rpggames #rpg #rpgmaker #nostalgia #playstation #breathoffire #darkestdungeon #fearandhunger #valkyrieprofile #turnbased #turnbasedrpg