Ocarina of Time Enemy Item Drops + Potsanity randomizer - No Logic
This version of randomizer randomizes item drops from (almost) all enemies in the game now. Each enemy only drops an item the first time you kill it, then acts normally if killed again. I also have all pots, crates, and freestanding items like hearts and rupees randomized. Combined, these add up to a total of 1725 checks in the game, the highest number of checks currently possible. For entrances, I have dungeons, bosses, and grottoes randomized, in separate pools. This version unfortunately doesn't support mixed pools or MQ dungeons yet, but when they're available I plan to play this again will all entrances randomized. "No Logic" means that the placement of items (and in this case, entrances) can be absolutely anywhere with no checks to ensure that completing the seed is actually possible. This is the version used https://ootrandomizer.com/generatorDe... The custom music I use is here https://github.com/DaruniasJoy/OoT-Cu... Here's the spoiler log for anyone curious https://pastebin.com/gy2Qnj9S The goal is to obtain 8/9 dungeon rewards (Spiritual Stones/Medallions) to obtain Ganon's Castle Boss Key. I also self-ban boss key skips for this. Follow me here: Live at: / zfg1 Twitter: / zfg111 Watch vods with chat: https://bit.ly/ZFGVODS Editor: / dry4haz

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