What They Don’t Tell You About Gundam TCG Ep. 1 | Ratios

Most Gundam TCG players are building decks the wrong way. Card ratios matter more than most people realize in Gundam TCG. In Episode 1 of What They Don’t Tell You About Gundam TCG, we break down one of the biggest deckbuilding mistakes casual and intermediate players make: ignoring ratios. A lot of players build around cards they like instead of building around consistency, curve, and actual game plan execution. That leads to awkward hands, poor openings, missed links, and games that feel lost before they really start. In this video, I go over why Gundam TCG deck ratios matter, how many Units, Pilots, and Commands you should usually be playing, and how to think about 1-ofs, 2-ofs, 3-ofs, and 4-ofs in a real deck. We also look at common deckbuilding mistakes and why too many situational cards can make your deck feel way worse than it should. This episode covers: Why “good cards” alone do not make a good deck The importance of consistency in a 50-card Gundam TCG deck The 26–32 Unit rule Why 8–12 Pilots is usually the sweet spot Why too many Commands can hurt your board development When to run 4 copies vs 3, 2, or 1 Common ratio mistakes players make in starter-based or early builds If you’re trying to improve at Gundam TCG deckbuilding, fix inconsistent hands, and understand why your deck is not performing the way you want, this video will help. Make sure to like, comment, and subscribe for more Gundam TCG gameplay, deck profiles, deckbuilding guides, matchup advice, and competitive discussion. #GundamTCG #GundamCardGame #GundamTCGDeckBuilding #GundamTCGGuide #DeckBuilding #CardRatios #GundamDeckProfile #GundamTCGTips #TCGCommunity #TradingCardGame #BandaiTCG #GundamPlayers #CompetitiveTCG #TCGDeckBuilding #GundamMeta #GundamDeckGuide #CardGameStrategy #GundamTutorial #GundamTCGBeginners #DeckRatios #TCGEducation #LearnGundamTCG #GundamContent #MDNGHTTCG #WhatTheyDontTellYou