VENOM ZBRUSH SCULPT: Posing, Final Details & Polypaint (ft. Hector Moran) | Part 2

Welcome to the second and final chapter of our Venom Tutorial tribute. After establishing a solid anatomical base in Part 1, Hector Moran takes you through the most demanding stages of the character pipeline: creating complex extremities, executing a high-tension dynamic pose, and achieving a cinematic render. In this video, we move beyond basic sculpting into the realm of professional production. You will learn how to bridge hand topology, use Transpose Master for extreme poses without destroying your mesh, and set up a professional lighting rig in Marmoset Toolbag. Timestamps: 00:00 Intro: From Base Mesh to Final Masterpiece 00:15 Building Hands from a Cube: Topology & Edge Loops 02:15 Merging Hands to the Body: The "Freeze Subdivisions" Trick 03:45 Sculpting Internal Anatomy: Teeth, Tongue, and Throat 06:20 Extracting the Iconic Spider Emblem & Eye Volumes 07:44 TRANSPOSE MASTER: Posing for High Tension & Silhouette 09:40 Post-Pose Cleanup: Correcting Deformations & Muscle Bulge 11:45 Pro Tip: Using Poseable Symmetry in ZBrush 15:30 Adding the Slime: Organic Liquid Sculpting Techniques 18:40 DECIMATION: Preparing High-Poly for External Rendering 22:30 MARMOSET TOOLBAG: Setting up the 3-Point Light System 25:00 Rim Lighting & Bounce Color: Matching the Concept Art 28:40 Final Render Reveal DOWNLOAD THE MODEL: Get the printable 3D model of this Venom Sculpt here: https://www.myminifactory.com/object/... Support the Artist: Follow Hector Moran: 👉 ArtStation: https://www.artstation.com/hec 👉 Instagram:   / sculptorhec   #zbrush #venom #3dcharacterart #marmosettoolbag #digitalsculpting #hector-moran #conceptart #anatomy #3dprinting #marvel #capcom #characterdesign #zbrushtutorial