CRIMSON DESERT: NESSUNO LO HA CAPITO? Capolavoro o schifo? | pre RECENSIONE

A divisive title, at least so far, Crimson Desert. And we're talking about it after several dozen hours of gameplay, while awaiting the full review, in this very detailed and even discursive pre-review, so you can decide whether Pearl Abyss's game is for you or whether it's better to give it up. TABLE OF CONTENTS: 0:00 - Introduction and useful background; 1:33 - A generous and ambitious game, despite its limitations; 2:30 - A game TOO long, big, and vast? Because it's "not for everyone"; 5:18 - Too many meaningless quests? 7:23 - Exploration, discovery, activity, and "experimentation"; 11:59 - Combat, learning techniques, and peculiarities; 14:14 - Too difficult? A question of levels and "zones"; 16:44 - Attention to detail: the wounded horse; 5:33 PM - Is it a "big mess"? 6:29 PM - The puzzles, both environmental and otherwise; 9:22 PM - The game's "Quality of Life" problem; 10:32 PM - Interaction with the rich fauna, fishing, minigames, and home furnishings; 10:17 PM - Is it a "punitive" game? 11:51 PM - The comparison (a bit forced but sensible) to Red Dead Redemption 2; 11:23 PM - Preliminary conclusions on the game and a look back at the review.