D&D HexCrawls! How To Do Exploration RIGHT!
Hexcrawls are a fantastic D&D tool to help dungeon masters keep track of consumables, the distance their party travels, and note where interesting things exist on the map for players to explore. But setting up a hexcrawl doesn't have to be an overwhelming issue! Using these tips, you can easily set up your own! US Letter HexGrid (Sorry, I'll make an A4 one soon): https://4.bp.blogspot.com/-Y9wgd2txy7... Hexmap of Europe, Circa 1200CE (50 mile hex): https://i.pinimg.com/originals/e4/47/...

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How to Prepare and Run Hex Crawls for D&D

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Why travel in D&D sucks (and 3 steps to fix it)

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There's a Correct Target in D&D Combat

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Make hexmaps easily with THE POWER OF OUTLINES!

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How to Design A Hex Crawl (Ep. 210)

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4 House Rules my D&D Players LOVE

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Sandboxing! | Running the Game

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Hex Crawls Done Right — Why Most People Run Them Wrong!

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Make your 2d6 Random Encounter Tables WAY BETTER!

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We Don’t Play Dungeons Like They Used To

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Why Point Crawls Are Better Than Hex Crawls

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D&D Kings, Counts, and Barons, Done the Right Way

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Exploration with Hexcrawls

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