Everything You Need to Know About Gameplay Tags | UE5 Tutorial

Download the project files and support my channel on Patreon   / alizoh   Gameplay Tags are one of the most useful systems in Unreal Engine, and one of the most misused. This video is a complete guide: what they are, where they should live, how to query them, how to structure them, and how to avoid common mistakes. Blueprint-first, with some mention of C++ 🌟Want to learn how to build an Event Manager with Tags? 🤖 Join my Discord server to chat and mingle with the community   / discord   🔗 Related Videos:    • Gameplay Ability System (GAS) Course | UE5   🔗 Additional Sources: Defining Gameplay Tags in C++ https://dev.epicgames.com/documentati... Chapters: 00:00 What You Will Learn 00:31 The Problem Without Tags 04:44 How Do Gameplay Tags Solve This Problem? 10:51 3 Use Cases for Tags! 11:38 Building a System Around Tags 19:56 The Blueprint Function Library 23:07 VERY IMPORANT LESSON about returning structs! 25:10 Adding/Removing tags on ANOTHER actor 29:34 Ref Counting & and why it's a problem 33:06 Querying a Tag Container 39:11 How To Name Your Tags? 44:24 Where Tags are Stored? (GameplayTags.ini vs C++ Native) 48:46 Outro #unrealengine5 #gameplaytags #tutorial #practical #examples #designpatterns #unrealengine #ue5 #gamedev #softwaredesign #software #designpatterns #cleancode #cpp #indiegame #indiegamedev