Twine 2.0: Inventory Systems (Harlowe 1.0)
An overview of two different ways of thinking about inventory systems in Twine: the user starts with everything (explicit), or the player gains or loses things (implicit). Both using the (datamap:) and (dataset:) macros. Proof Copy: http://videlaisstudios.info/teaching/... Twine 2: http://twinery.org/ Tutorial Video Series: • Twine 2.0 Tutorial

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Twine 2.0: Murder Hill House Mystery -- Part 1 (Harlowe 1.0)

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Twine Tutorial 2 - variables and if statements

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Adding Images and Music to Your Twine 2.1 Game (SugarCube 2)

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Creating Random Things in Twine

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Twine 2 Tutorial Episode 3 - Inventory Systems.
![Twine(2.3) SugarCube(2.34) Tutorial - Inventory & Completion [7]](https://i.ytimg.com/vi/AWJvVHNfJD0/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLCrh0-5rFbfQyBTi2cjzVihFd0eSg)
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Twine(2.3) SugarCube(2.34) Tutorial - Inventory & Completion [7]

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Twine 2.1: Dialogs and Modals

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Nobody Breaks Celebrities Like Mr.Bean!

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Make Your Twine 2.1 Game Look Awesome with CSS (SugarCube 2)

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Adding Audio to Passages | Twine Trail Guide

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🚗 BYD : The biggest SCAM of the car industry ?

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People Who Messed With The Royal Guard and Regretted It!

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Adobe Is Completely F*cked.

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Twine 2.3: Harlowe 3: Datamaps

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Twine 2.6: Harlowe 3.3: Macros: Example: Updating Character Statistics

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Keynote: After the AI Hype – What’s Real, and What’s Next - Richard Campbell - 2026

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Funniest Celebrity Impressions Done In Front Of The Real Person!

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The Big Short (2015): The Jenga Scene – Explaining the Financial Collapse

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Judge Can’t Stop Laughing At Sovereign Citizen’s Courtroom Meltdown!!!

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