Twine 2.0: Inventory Systems (Harlowe 1.0)

An overview of two different ways of thinking about inventory systems in Twine: the user starts with everything (explicit), or the player gains or loses things (implicit). Both using the (datamap:) and (dataset:) macros. Proof Copy: http://videlaisstudios.info/teaching/... Twine 2: http://twinery.org/ Tutorial Video Series:    • Twine 2.0 Tutorial