How Game Devs Spend Complexity Budget WRONG
Join the discussion on complexity budget in game development. Games need to keep the elements they hold most dear, while removing anything that distracts from fun. It's okay for a game to be complex, but it should be focused and attainable. This holds true for your favorite live-service game too. Do you have trouble introducing friends to your game? It may be the design of the game itself. We cover a few specific examples of popular games including chess, Deadlock, League of Legends, Hearthstone, MtG, D&D, and of course, Carry-On. === Website ===== https://www.drivethrurpg.com/en/produ... === Contact us === [email protected]

▶︎
What you're getting wrong on your Steam store page

▶︎
How to Actually Start Game Dev (Without Getting Overwhelmed!)

▶︎
Your Game Is Good. Players Still Quit.

▶︎
This Glue Actually MELTS 3D Prints Together

▶︎
How to Make Anything Fun

▶︎
How I Finally Learned to Make Games

▶︎
Our Game Failed. So What Comes Next?

▶︎
It's Boring, But It Destroys Your Visceral Fat In 14 Days (Japanese Method)

▶︎
The Strangest Things that Correlate with IQ

▶︎
Stop Using Nodes for Everything in Godot

▶︎
Anthropic is Completely F*cked.

▶︎
The Psychology of The Man Child

▶︎
How Much Longer Can We "Hide" The Inflation?

▶︎
Jonathan Blow on what games inspired Order of the Sinking Star

▶︎
Coming Back to Game Development

▶︎
Creativity isn't a gift, it's a system

▶︎
Bad Graphics Make Better Games, Actually

▶︎
I made a successful game... It ruined my life

▶︎
Make Systems Not Games

▶︎
