Burnin' Rubber 5A - How to Play Saved Event With Customized Opponents

Have you ever seen this?    • Burnin' Rubber 5A - Saved Event With Custo...   Well, let me guide you through this tutorial Timestamps 0:00 Introduction to Saved Event + 2 Links Saved Event Tutorial    • Burnin' Rubber 5A - Saved Event / express ...   Vehicle Data https://gist.github.com/Mars-Gamemods... 1:11 UABE Download + Link [SKIP This If You Have It] Unity Asset Bundle Extractor https://github.com/SeriousCache/UABE 1:46 UABE Usage + Opening resources.assets 2:08 Searching for VehicleData 3:13 Exporting VehicleData 4:08 Searching Exclusive Opponents in VehicleData [NOT Main Purpose] 5:05 Adding Category for Customized Opponents 5:49 AI Opponent Registry Detail [SKIP If You Understand] + Link for My Car Collection    • Burnin' Rubber 5A - All Cars, Skins, & Bod...   8:09 Adding Opponent 1 - Simple Method 8:26 Adding Opponent 2 - Customized Weapon Loadout 8:26 Adding Opponent 3 - Player-Based Upgrade 10:21 Missing Parts That I Have to Showcase 10:35 Introduction to PBU + AI Vehicle Upgrade Comparison 11:02 Adding Vehicle Upgrade Category 11:31 Configuring a Player-Based Vehicle Upgrade for AI 11:56 Mechanical Comparison: Player vs. AI Performance 12:07 Configuring a Player-Based Vehicle Upgrade for AI (cont.) 12:26 Notice About Adding All Vehicle Upgrades for the PBU Category 12:38 Saving VehicleData + Importing the Edited One in UABE 13:21 Editing Event.txt File to Include Customized Opponents 13:42 Changing resources.assets Files 13:58 A Gameplay With Custom Opponents 17:46 Intro to Important Details 18:03 Important Detail 1: Add-on Vehicle Implementation 18:26 Stock and Maxed Player Upgrades 18:38 Can Any Registry Name Be Anything Else? 19:12 Important Detail 2: Bodykit Configuration 20:36 Important Detail 3: Unusual Weapon Loadouts 23:55 How to Attach Weapons for Tumbler 24:41 Joker RC Weapon Attachment 25:12 Titan Weapon Attachment 25:56 Coyote Weapon Attachment 26:28 How to Customize Opponent With Prestige and Unplayable Vehicles 26:44 Burnin' Rubber 3 27:40 The Jumper's 2nd Skin Issue 28:11 GT Blaze (BR3) and Its Obscure Variant Configurations 29:49 Giant (Turismo) and Other Prestige and Unplayable Vehicle Configurations 31:20 Intro to Limitations 31:33 Issued Weapon Loadouts for Non-Boss Buses and White-Textured BR1 Cars 32:43 Cars from BR2 (except Spryster Turbo and Inferno 66) 33:02 Other Skin Issues 33:25 The Panini Paradox: Saved Event Skin Forcing 34:01 Additional Limitations: Automated Name Swaps and Broken F1 Texture 34:27 End of Tutorial and Outro #xform #xformgames #burninrubber #burninrubber5 #burninrubber5a