(solo) Condition DPS Specter Scepter/Dagger

♪ Music -    • [MapleStory BGM] Temple of Time: Forgetful...   Max 36,437 dps solo Avg 36,120 (Projected) Max 40,628 dps with allies (Projected) Avg 40,311 dps with allies https:// dps.report/VpQG-20260414-153406_golem [&DQUcGyw3RxUVGwAALwEAAAYbAAALAQAAKAAAAAAAAAAAAAAAAAAAAAAAAAA=] https:// gw2skills.net/editor/?PaABsitjlhyOYsMK2IO2W3xKA-DSJYmRP/pEnIIShQlSgcVAK8YQACUP8akxZFA-e _______________________ For a better gameplay guide, refer to Iskarel's previous benchmark - https://    • Condition DPS Specter -starter- Scepter/Da...   Changes since last benchmark: • Shroud auto attacks broke in the January 13th patch, so the rotation no longer begins shroud loops with autos as it would require you to enter shroud within perfect ~40ms windows. It is very easy to go too fast in certain parts of the rotation now, causing weapon swap to still have a small cooldown when leaving shroud. Unfortunately, this change causes the build to suffer even more on high ping. • Damage has been nerfed (strike damage on Twilight Combo, condition duration on Eternal Night and Grasping Shadows). This doesn't effect the gameplay in any way. • Specter no longer has a -3 max Initiative penalty, meaning it gets 1 more Twilight Combo per full bench. This means we need to consciously hold some initiative in the beginning in order to prevent over-capping Lead Attacks. This has extremely minimal importance and can be ignored to reach 99% of the benchmark. • Benchmark gives golem Immobilize instead of Blind as the 10th condition, because blasting Dark Fields no longer blinds enemies. Previously any Immobilization uptime would contribute to a short 11th condition for Exposed Weakness. This change is all but irrelevant, only important for the technicality of golem room setup.