Tilemap (Framebuffer) PCB - VGA from Scratch - Part 9
I knew this pcb was a big job, just editing all this footage was several evenings work. The tilemap pcb is one of the more complex pcb’s in the build and an important one to get right. Having this work frees up a lot of space and some of it’s concepts will be important to moving quickly through the tile data, palette and sprite work. This is converting the circuit built in the following videos Framebuffer - • Framebuffer - VGA from Scratch - Part 3 Scrolling - • Hardware Scrolling - VGA from Scratch - Pa... Beam Racing - • Beam Racing - VGA from Scratch - Part 5 (A tweak to the scrolling) 0:00 Introduction 1:46 Extraction 2:56 Schematic design 17:52 PCB routing 34:14 Unboxing 35:07 Pick and Place 38:40 Soldering 40:44 Install & Test 41:38 Troubleshooting 43:25 Software Workaround? 46:20 Outro

DAC Test - VGA from Scratch - Part 10

Palette - VGA from Scratch - Part 11

IO Peripheral PCB - IO from Scratch - Part 9

Tilemap PCB (Fix!) - VGA from Scratch - Part 9.5

My first accelerated Amiga: the Z3660 and Motorola 68060 CPU!

Tile Data PCB - VGA from Scratch - Part 14

AI Bubble: How AI's push towards IPOs became a death drive | Ed Zitron

The 8-bit home computer from 1975 you've never heard of

SNES Controller Interface – Part 1 – Reading the inputs

Palette Play - VGA from Scratch - Part 12

Rebuilding IBM's Most Obnoxious PC - PS/2 Model 70 Type 1

The Insane Genius of a Formula 1 Gearbox

Bought a Broken CNC Lathe They Don’t Want Me to Fix

The Gigatron TTL Computer without a Microprocessor

Saying Goodbye to an Old Friend

Sprites (part 1) - VGA from Scratch - Part 22

The Rise and Fall of the Cray Supercomputer

Inside Dyson’s Overengineered £1000 Hand Dryer

