Mega Man Legends Unity Project (Update #2)
It has been about two months since I have posted an update and I have not had a lot of time to work on this but none the less here it is! This one is commentated as I felt I could not show off all the stuff I had done since the last update without talking it through. I have not talked in a video in a long time so please bear with my "uhh"s and "um"s haha! Updates will be rather infrequent as I like to show off more stuff per update video so subscribe if you would like to stay up to date! (Or maybe I should post more frequent updates with less stuff..... idk let me know in the comments which would be best!) Below are the overdue credits for this game :) (I been slacka lackin on them as it just kept growing, so expect this to expand...) Kion (DashGL) - This dude is the MML wizard. He created tools that allow you to rip textures, animations, models, full stage maps, etc from MML1, Misadventures of Tron Bonne, and is currently working on tearing apart MML2. This project has progressed as much as it has in as little of time as it has because of this man's work. Send him some love! / @kion_dgl / kion_dgl https://mml.dashgl.com/ Trege Valerian - Helped familiarize me with the tools available for MML and has provided models and textures. Is also working on their own MML project. Check em out! / @trege_valerian His Project can be found below... https://mmls.proboards.com/thread/632... Uradamus - Helped me utilize MML modding tools, provided models and textures, and has helped with using Blender. He's a Blender wiz and overall talented guy! FalconTrace - Just a cool dude from the community! Check out his low-poly MML themed game he is working on :) / @falcontracedev / falcontrace_ MegaMan Legends Station - Great place to find any assets related to MML and full of great people that love the game! https://www.legends-station.com/ Tools Utilized: jPSXdec - ROM decomposition PSound - Sound Ripping Save State Viewer for MML1 - Models, animations, textures https://mml.dashgl.com/ Blender - Model creation and adjustment, animation creation and adjustment, UV remapping Unity - Game Creation Engine Audacity - Audio adjustments

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