ComfyUI + Blender = The Ultimate FREE Local 3D Environment Pipeline (Terrain, PBR, HDRI)
In this video, I show how to merge ComfyUI and Blender into one practical, fully local pipeline for building 3D environments from a single image reference. You’ll learn how to install my ComfyUI 360 HDRI Suite (custom nodes + ready workflows), generate seamless textures, extract PBR material maps (albedo, normal, roughness, depth, etc.), create heightfield terrain from a photo, and send the results directly into Blender with live preview. I also cover how to use Ollama for local vision analysis (to generate better prompts from your reference images), and how to generate a proper 360 sky dome / HDRI-style atmosphere that matches lighting direction, intensity, and color so your Blender scene looks consistent and realistic. Everything runs on your own computer, and the workflows are designed to be practical even on mid-range GPUs (with tips on resolution and VRAM limits). If you want a free, offline-friendly workflow for terrain, textures, materials, and lighting—this is the full step-by-step setup and a set of real examples you can reuse in your own projects. Resources / Downloads ComfyUI 360 HDRI Suite (my repo + workflows): https://github.com/GeekatplayStudio/c... ComfyUI (official): https://github.com/Comfy-Org/ComfyUI Blender download: https://www.blender.org/download/ Ubisoft PBR Extractor model (Hugging Face): https://huggingface.co/Ubisoft/ubisof... Flux Seamless Texture LoRA (optional): https://huggingface.co/gokaygokay/Flu... Ollama (local models + vision): https://ollama.com/ What you’ll learn Install the node pack and workflows into ComfyUI (clean setup) Connect Blender ↔ ComfyUI (addon + listener, host/port) Generate seamless textures and preview tiling Extract PBR maps for real materials (game-ready outputs) Build heightfield terrain from a single reference image Generate a 360 sky dome and match lighting for realistic renders Send terrains/materials/models into Blender for fast iteration If you found this useful, check the repo links above (and consider starring the project to support future updates). ⚠️ AFFILIATE DISCLOSURE: We may earn a commission from purchases made through the links below at no extra cost to you. My recommendations: Hitem3d: https://www.hitem3d.ai/?utm_source=af... TripoAI: http://studio.tripo3d.ai?via=geekatplay Meshy 3d AI: www.meshy.ai?via=geekatplay i10X. :https://i10x.ai?fpr=vladimir24 Topaz AI Video and Photo processing: https://topazlabs.com/ref/1514/ My Patreon webpage - / geekatplay Tutorials and packs - https://gumroad.com/geekatplay Tutorials website - https://www.geekatplay.com Photography - https://www.chopinephotography.com #ComfyUI, #Blender, #AI3D, #ProceduralTerrain, #Heightmap, #PBR, #Textures, #SeamlessTextures, #HDRI, #SkyDome, #EnvironmentArt, #GameDev, #IndieDev, #3DWorkflow, #Photogrammetry, #MaterialCreation, #TextureBaking, #SDXL, #Flux, #Ollama, #LocalAI, #OpenSource, #CGI, #VFX, #3DArtist 00:00 ComfyUI + Blender suite overview (terrain, PBR, 360 lighting) 00:52 Install the node pack from GitHub (scripts + git clone) 02:02 Models/LoRAs + Ubisoft PBR Extractor (license + models folder) 03:31 Install Ollama + download a vision model (LLaVA) 04:49 Install Blender addon + enable Start Listening (host/port) 07:41 Workflow: seamless texture generation + PBR map extraction 10:06 Workflow: heightfield terrain from one reference image (vision prompts) 15:20 Live preview in Blender + tweak edge falloff/smoothing/scale 16:30 Workflow: sky dome/HDRI with light estimation to match the photo 20:54 Workflow: send a 3D model into Blender (preview mesh) 22:06 Extra utility nodes (resize/convert/compare) + outro
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